Long time no see…
So, here we are, almost 3 years after the release of my first videogame called A Long Road Home. I wanted to post devlogs constantly about my indiedev endeavour, but something always got in the way. And that little something is called Exile Squadron. This my second game, which I was working on since the summer of 2017.
It would have been great to post more about it earlier, but to be honest, I rather spent that time on creating this game. Exile Squadron was a huge undertaking for me, almost bigger than I could chew. I created this game from scratch, opposite to A Long Road Home, which was created in the RPG Maker engine, with premade graphics, sounds and music. But for Exile Squadron, I switched to GameMaker Studio 2, which meant that I had to code everything by myself. I created most of the graphics, and a huge chunk of the sound as well. And let me tell you, this was not easy, not by a longshot.
But it seems I was able to pull this off, because I’m basically ready with Exile Squadron, and I’m gearing up for a beta test right now.
But what is Exile Squadron?
Good question. Well, it is a retro-styled shoot ’em up (SHMUP for short), similar to those you could play in arcades a few decades ago (gosh I’m getting old). I always liked these kind of games, although I was never too skilled in them. Hopefully people will like what I created.
I will talk more about the game in my next post, which I promise won’t take another 3 years. Until then, check out this small GIF which I captured from the game.