Alright ladies and gentlemen, it’s time to start getting some work done. Which means I have to get up from my lazy ass and really start designing my next game. It has been six months since my first project, the point and click adventure game A Long Road Home was finished, and I think I can safely say that I am fully rested, and I got the new ideas running.
Of course I wasn’t just resting in the last half-year, because I was doing some fixing on A Long Road Home, and also gathered a lot of ideas for the next project. This six months was also a good time to settle with a new engine, and get myself a bit familiar with it. I am talking about Gamemaker Studio 2, which had been just released a few months ago, and it is a bang of a good 2D engine. Working with RPG Maker VX Ace was nice and dandy, and it was a good stepping stone for me, but it is time to advance to the next level. I say advance because you have to do a lot more with GMS2 to get something done. I want to code everything myself, so I have been watching and reading a lot of tutorials in the last few months to get the hang of the programming language this engine uses.
I am not an artist, and I am not sure I will have the money to hire one to do the art for my next game, so I have to pick an art style I can work with and produce something acceptable. And although I am very excited to work using GMS2, I am quite concerned about my ability to make the art. Coding is one thing, but to actually draw a ton of unique art, I don’t know how to pull that off. But let’s be optimistic as always, I WILL do it, in one way or the other.
On the good side, I think the development process will be a bit smoother this time, since I picked up some nice experience points during the development of my first game, so this time it will be a let less ad hoc in nature. More planning, a flexible engine, and you know, the determination I was talking about before will help me get the things going. What can go wrong?
As for the new project, I’m sure it will take a few months to have something I can show to people, but I can say that I want to create a 2D shooter. What I’m aiming for is something like this:
I will try to share my steps in this process as much as I can, so don’t forget to check back from time to time.