I only have one New Year resolution: I will work on my game every day. Sometimes I can do a lot, sometimes I only have 30 minutes, but I intend to do this every day. Thanks to this, I have managed to make nice progress. I designed the weapons for both the fighter and the mech form. Although they are not 100% final, but it is a good starting point.
The other big thing I decided is that I want every mission to start from the cockpit of the spaceship. That would be a nice place to get a briefing for the upcoming mission. For that I have drawn a cockpit, which took a week to do. I’m no artist so I know it is not something spectacular, but I’m quite happy how it turned out.
One problem I have is that I still couldn’t decide about the style of the graphics, or the size of the native resolution. Should I go for a more pixellated look, and set the native resolution to 640×360 (this looks better upscaled), or go for a 720p resolution, and a cleaner art. I have a disadvantage at drawing nice looking art, so I have to consider which is the one I can produce better art for. You can see two versions of the same cockpit, decide which one looks better for you.
For the next few days I want to implement this cockpit briefing section into the game, with dialogue and text boxes. From there the player will be able to launch to the first mission.
Cockpit (click for bigger version)
Cockpit – pixellated version