"Nobody in this industry knows what they’re doing, we just have a gut assumption." - Cliff Bleszinski

Exile Squadron arriving to Steam

It is a big day today for Exile Squadron, and myself personally. The store page for the game has been accepted on Steam, and it is already active. This means that everyone can check it out, watch the trailer, and read about it. And of course, you can wishlist it as well. In the last

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Exile Squadron on Steam

Hey, everyone! It is a big day today for Exile Squadron, and myself personally. The store page for the game has been accepted on Steam, and it is already active. This means that everyone can check it out, watch the trailer, and read about it. And of course, you can wishlist it as well. In

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The first design of Exile Squadron. Also, weapons!

When I first started designing Exile Squadron, the game had a much more complicated scope, than what it has now. But after the first prototype I realized that designing a shmup all by myself will be difficult enough, so I tried  to simplify it, keeping the fun parts at the same time. For more details,

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Sitting in the Cockpit

I only have one New Year resolution: I will work on my game every day. Sometimes I can do a lot, sometimes I only have 30 minutes, but I intend to do this every day. Thanks to this, I have managed to make nice progress. I designed the weapons for both the fighter and the

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Starting a New Project

What do we have here? A new blog post? Unbelievable! Yep, I have finally managed to bring myself to update this blog, let you know about my little indie game development endeavor. First, just a little update about my first game A Long Road Home. I have released my RPG Maker adventure game on December

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