The Smallest Unit of Game Development

Sitting in the Cockpit

I only have one New Year resolution: I will work on my game every day. Sometimes I can do a lot, sometimes I only have 30 minutes, but I intend to do this every day. Thanks to this, I have managed to make nice progress. I designed the weapons for both the fighter and the

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Starting a New Project

What do we have here? A new blog post? Unbelievable! Yep, I have finally managed to bring myself to update this blog, let you know about my little indie game development endeavor. First, just a little update about my first game A Long Road Home. I have released my RPG Maker adventure game on December

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Game Released. What Now?

I have this really strange feeling now, since my first game had been released on Steam more than a month ago. Before the release, I have spent almost all my spare time on development, and now I really don’t know how should I continue. Of course if I encounter a bug in A Long Road

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From Gaming to Development – Part 2

It had already been established in my previous post, that developing a videogame is not an easy task. It is not just about having fun, miraculously creating awesome content and waiting the 10/10 reviews to roll in. Without patience, determination and a bit of a talent, the average wannabe developer will quickly get bored with he

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