"Nobody in this industry knows what they’re doing, we just have a gut assumption." - Cliff Bleszinski

The first design of Exile Squadron. Also, weapons!

When I first started designing Exile Squadron, the game had a much more complicated scope, than what it has now. But after the first prototype I realized that designing a shmup all by myself will be difficult enough, so I tried  to simplify it, keeping the fun parts at the same time. For more details,

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Starting a New Project

What do we have here? A new blog post? Unbelievable! Yep, I have finally managed to bring myself to update this blog, let you know about my little indie game development endeavor. First, just a little update about my first game A Long Road Home. I have released my RPG Maker adventure game on December

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